Game Megaman X Mugen

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Game Megaman X Mugen Average ratng: 3,5/5 676 votes
Jul 9th, 2017
Game Megaman X Mugen
Never
  • Multimedia Fusion 2 Works - Fan Games: Mega Man Fan Game Engine (2008-2010) Zelda II Adventure of Link Fan Game Engine (2011) Mega Man Mania Style Game Boy Fan Game Engine (2012) If you like to see the development progress of this engine, follow me on Twitch.tv.
  • M.U.G.E.N (also known simply as MUGEN) is a freeware 2D fighting game engine designed by Elecbyte. Content is created by the community, and thousands of fighters and stages, both original and from popular fiction, have been created, including Mega Man content. Megaman X Mugen Game.
  • Announced August 17, 2009 Mega Man: Robot Master Mayhem is the third official project by the Infinity Mugen Team.
  • The ultimate Megaman MUGEN game,currently in an outdated version. Play as almost every character in the games,wheter it is from Classic,X or any other series. Features an unlockable system,never seen in a MUGEN game! The new,stable,and revamped version will have the following changes.
  • An okay recreation of the first level of the MegaMan X game, but there were a few issues that made it worse than it could've been. The graphics, sounds, and control, all seemed to be fine, but the falling platforms fell way too fast. You would need to spam the jump button to get onto the next safe spot. All the enemies also only took one shot.
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For winmugen 1.0 (2.82 MB), 12th July 2017, 459 / 120, 1. Blade Armor X5 Jefe (shircan): For winmugen 1.0: Oldgamer:. After months of armed and designs of the pictures, I finished my MUGEN game of Mega Man, with the help of the head LeslieMichigan Vent ^ ^ This contains mugen chars.

  1. <EDGE>hows it going man
  2. <EDGE>welcome to tha site hope you enjoy your stay
  3. <Mega Man (?)>just reading up on all this stuff :)
  4. <EDGE>cool! I still have alot more content to get published
  5. <Mega Man (?)>so you will be uploading the unleashmod tomorrow?
  6. <EDGE>im working on the updates right now
  7. <EDGE>what is your xbox partition?
  8. <EDGE>this is mine
  9. <EDGE>E:EmulatorsXMugen
  10. <Mega Man (?)>cool, thanks
  11. <EDGE>its like web scripting kinda
  12. <EDGE>the Unleash mod will only be a demo bcos people will take it and claim all the credit
  13. <Mega Man (?)>ah of course ;)
  14. <EDGE>that is the only thing that sucks bcos people camp out here and try to get our content
  15. <EDGE>nope
  16. <EDGE>im on another level of mugen programming bro
  17. <EDGE>not into emus
  18. <Mega Man (?)>ah, to each his, own :)
  19. <Mega Man (?)>that is just all the stuff i have been working on for the last 3 years
  20. <Mega Man (?)>I like to contribute :)
  21. <EDGE>have you seen the Videos here and on my youtube channel?
  22. <Mega Man (?)>its more of the time, more fun than playing, i am afraid..lol
  23. <Mega Man (?)>some of them yes
  24. <EDGE>have you ever worked with Fighter factory Ultimate?
  25. <Mega Man (?)>no..but i am interested!
  26. <EDGE>that is where the fun & dedication all begins!
  27. <EDGE>We use to get about 300 dollars in Donations here each week!
  28. <EDGE>but all this money problems people are having it has dropped outta site!
  29. <Mega Man (?)>i am afraid to get started because i might get opsessed. haha
  30. <EDGE>Lol Yes Mugen can consume your SOUL :p
  31. <Mega Man (?)>always was opsessed with fighting games as a kid :D
  32. <EDGE>I learned from a guy in Japan,on mugen creation, he mentored me for about 7 years
  33. <EDGE>Yeah for sure I love creating conten then converting it over to the Xbox!
  34. <EDGE>yeah I havnt seen shinrar for about 2 years now,so that suks
  35. <Mega Man (?)>does mugen ever suffer from xbox limitations?
  36. <Mega Man (?)>i can see why :)
  37. <EDGE>only with too much animation in the ScreenPack & stages
  38. <EDGE>if you optimise those aspects then everything is smooth
  39. <EDGE>I updated the xmugine build about a 1 year ago
  40. <EDGE>so once it boots you are ready to play with no crashes
  41. <EDGE>I like the Unleash mod bcos you can have a ton of games depending on your Hardive capacity.
  42. <Mega Man (?)>that is somthing i always missed in the setup
  43. <Mega Man (?)>I am trying your MKtrilogy build from the forum, right now
  44. <EDGE>we do also have an independent setup up for each game that boots up if people dont like the Unleash
  45. <Mega Man (?)>really cool!
  46. <Mega Man (?)>well, trying to set it up :P
  47. <EDGE>its all FTP. but if you run from F it wont work
  48. <Mega Man (?)>ok
  49. <Mega Man (?)>i see it
  50. <EDGE>went to our old crappy site
  51. <Mega Man (?)>but was still confused based on my previous confused mugen knowledge .. hehe
  52. <EDGE>yeah I have made a breakthrough on some things here lately
  53. <Mega Man (?)>whats f1 again?
  54. <Mega Man (?)>S style
  55. <EDGE>or compatible wireless?
  56. <EDGE>it has the F1 prompt?
  57. <EDGE>try the left top trigger
  58. <Mega Man (?)>nope
  59. <Mega Man (?)>or ehh.. R2
  60. <EDGE>you must have the old mugen build
  61. <EDGE>I can upload it for you and you can ovewrite the other one
  62. <Mega Man (?)>great
  63. <EDGE>very Awesome man
  64. <EDGE>but people need to show a little more support then I will consider uploading them
  65. <Mega Man (?)>i understand :)
  66. <EDGE>you should see the Mortal kombat chaotic game
  67. <EDGE>those are some killer games
  68. <Mega Man (?)>hehe.. i am looking now :D
  69. <EDGE>cool I am currently updating all games to have a video in the profiles
  70. <Mega Man (?)>nice, that is what we did with The Xtras for all the console games :)
  71. <EDGE>but pretty much whatever is a mugen game we have it or I can create it
  72. <Mega Man (?)>good to know
  73. <EDGE>yeah I have a new SF4 Themed mugen that is very Wicked
  74. <EDGE>I ripped alot of sprites from the PC version to create the lifebars & power gauges
  75. <EDGE>announcer voices and then some
  76. <Mega Man (?)>i was wondering where some of these sound bits were comming from :D
  77. <EDGE>im adding the ink animations to alot of them this month
  78. <Mega Man (?)>ooh
  79. <EDGE>so if I can get the sprite its no problem codeing the moves for characters
  80. <Mega Man (?)>there is no screen size adjust is there?
  81. <EDGE>what type of Tv you have?
  82. <EDGE>I have the old 35'
  83. <EDGE>the Unleash mod should fix you problem
  84. <EDGE>you may be able to change the resolution
  85. <EDGE>those are the changes you can make before booting a game from the Umod
  86. <Mega Man (?)>well unleashx will let you change the screen size so maybe that will traslate to the game?
  87. <EDGE>I have to reboot so I will be back on in a few minutes
  88. <EDGE>yes that is a possibility
  89. <Mega Man (?)>k
  90. <Mega Man (?)>cool
  91. <Mega Man (?)>lovely
  92. <Mega Man (?)>i the music did studder when you beat someone
  93. <EDGE>im going to upload the Umod 4 ya then get you the link in your mail box at the EMU forum i met you at
  94. <Mega Man (?)>ok awesome!
  95. <Mega Man (?)>i figured you would know whats it was
  96. <Mega Man (?)>yes, that will work
  97. <Mega Man (?)>thats would be great, or maybe F/homebrew
  98. <EDGE>you just open the xml config with notepad and change the F to E
  99. <EDGE>or E/homebrew
  100. <Mega Man (?)>now i know! :D
  101. <Mega Man (?)>noob-ness may melt away soon :D
  102. <EDGE>once you learn that then I can show you haow to add images then games
  103. <EDGE>okay man gotta go
  104. <Mega Man (?)>alright thanks for all your help
  105. <EDGE>I may be back on l8ter if the other owner of MCG Anodion shows up
  106. <EDGE>peace
  107. <Mega Man (?)>later :)
  108. <Mega Man (?)>hi
  109. <Mega Man (?)>sweet!
  110. <EDGE>basically you will get to see all the features I listed
  111. <EDGE>and learn how to add your own games
  112. <EDGE>I had to take out some videos I had bcos the upload would have been more than 100mb
  113. <EDGE>all you have to do is FTP the XMugen folder to
  114. <EDGE>E:/emulators
  115. <EDGE>if it dont work there then I will help you edit the XML file
  116. <EDGE>you have the most space on the F partition right?
  117. <Mega Man (?)>yes
  118. <EDGE>so later when you start adding games,U will have to change the E to F in the XML
  119. <Mega Man (?)>no prob, now that you told me
  120. <EDGE>128 ram
  121. <EDGE>so everything runs normal
  122. <EDGE>do you know about the swapfile?
  123. <Mega Man (?)>no i dont actually.. i was just thinking that
  124. <EDGE>I noticed Guybird use to be at the EMU site
  125. <EDGE>I never needed his help,I always tried to keep him into Xmugen
  126. <Mega Man (?)>he pops from time to time. but i am never quite sure what he does
  127. <EDGE>yeah he use to do that at our old site
  128. <Mega Man (?)>he helped with some game rumbles.. but i dont really know him
  129. <EDGE>but I dont know what happen to them
  130. <EDGE>I have everything covered,so I dont really need anyone's help with mugen
  131. <EDGE>and I have a bunch of tutorials and videos that will be added also
RAW Paste Data

Right on! Capcom's finally transferred its man of steel, er, titanium from the 8-bit wastelands into bright, bold, brilliant 16-bit glory, and this one was worth the wait! Mega Man X is one of the best SNES side-scrollers ever.

Send in the Reploids

Mega Man X brings a new and story line to the series, while maintaining the classic elements of the 10 NES and Game Boy prequels. When a journeyman scientist named Dr. Cain unearths a several-century-old time capsule containing the powerful Mega Man X, he tries to replicate Dr. Light's triumphant work of robotic genius. Unfortunately, his replication technique is imperfect, and many of the resulting reploid robots go berserk. It's up to X and his reploid friend Zero to track down the mavericks and their leader, Sigma.

Mega Mavericks

While old-time villain Dr. Wily didn't have a hand in the mischief, Wily's fingerprints seem to be all over the concept of this new game. After a great introductory sequence, you enter the familiar eight-robot stage-select screen. Your new adversaries are much more diabolical than before, looking more like twisted robot creations than generic humanoid android forms. Their weapons are powerful, and they have fearsome new abilities, such as Sting Chameleon's Predator-style cloaking and Storm Eagle's wind blasts.

ProTip: Dr. Light is still Mega Man's mentor.

X Marks the Shot

The X-Man's arsenal is now stoked to the point of boiling over! As always, he's equipped with the standard Mega Buster, and he can add a new gun each time he defeats one of the Mavericks in top-secret areas. X can also find some great power-up abilities, such as the Dash Attack, the Head Butt, and the Super Arm Cannon. Sadly, a dog catcher must have rounded up Rush Dog, but the new abilities more than compensate for the pooch's absence.

Your friend Zero will get you out of some tight spots. You'll need his help later!

Controlling Mega Man is more intuitive than ever, since you can now swap between weapons at any time just by pressing L and R (you don't even have to pause and enter the sub-screen). The controls could have benefited from having one button fire the Mega Buster and another button activate an optional weapon, but otherwise you won't have any hangups with Mega's maneuvers.

  • The wall jump can get you out of tight places!
  • This is the new stage- select screen. You can check out where each robot is located on the map, get a bird's eye view of their stage, or find out their name and weapon of choice.
  • The new password system is much easier to transcribe than the old grid!
  • If you're fighting this creature of the deep, don't always go against the flow. Let it drag you to safety.

X for X-cellence

SNES Mega Man packs a thrilling display of graphics. From the tiny Hard Hat Macs to the gigantic tunnel-diggers to the underwater missile tortoises, the new-look enemies really reach out and grab ya! The richness of animation, detail, and movement is superb, and although the game frequently slows down it doesn't impede your enjoyment too much.

MM X is graced by a solid lineup of metal-munching music and bold sound effects. The tunes sound like they're merely upgraded versions of the 8-bit songs, but enough bass and other musical effects have been added to keep you in high gear. The sound effects really crank and reverberate for big explosions. https://crusinim.hatenablog.com/entry/2020/10/18/220559.

The only major X on Mega Man's checklist is the number of levels (12 instead of the traditional 16 in the NES games). X-perts will be able to plow through this one in a few days, but if you miss all the secret power-ups and energy tanks, you'll be horse meat when you face off with Sigma!

  • Use one power-up to find other power-ups. You'll need the Emergency Acceleration System (a.k.a. the speed boots) to find the armor in Sting Chameleon's Stage.
  • If you reach Sigma's stage, you'll need the Homing Missiles to stop the homing enemies who try to knock you off the floating platforms.
  • The map actually has significance! Flame Mammoth's stage will be a little frostier if you return after defeating Chill Penguin.
  • Once you find the Super Arm Cannon, experiment! Pull out one of your optional weapons, hold down the fire button..and check out the results!

They Saved the Best for X!

No doubt about it, Capcom's poured the best of its creative juices into designing this triumphant SNES debut. There's plenty of room for improvement in the future (and you can bet there will be sequels ad nauseum!), especially if the game adds mucho more levels. But for now, take Mega Man X and call in sick tomorrow!

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Overall rating: 10